
VEGA ONE PROTEIN PACKAGE ECO REDESIGN
I found this project to be very rewarding. This is a Redesigned traditional plastic protein
container. It has a mycelium base with a hemp paper top and a plant-based plastic zipper.
The product is entirely biodegradable. While creating models, an engineer may need to figure out how they would go
together. Trying to get a cone shape to fit a flat circle was very difficult.
I need the end. I feel I had a very successful concept and model. I think it functions pretty well.
I’ve grown up with a very Eco and substantially focused father. This rubbed off on me, and I enjoy
digging into sustainable alternatives. So, I did find this rewarding, and I honestly would prefer
Italissima Package Redesign
Italissima is an Italian company that focuses on having top-quality ingredients, to help bring traditional flavors of old Italy to home internationally. They source from Italy and the Mediterranean The packaging on the other hand tells me that their costs are low for their branding or maybe have a smaller budget for branding to focus more on the ingredients. Besides that theirs a simplicity with a bit of comfort. This may be due to the reduction of detail in the background image, and the type is generally bold with cursive and sans serif typefaces. A simple straightforward image of the main ingredient demonstrates its ingredients and Individual Colour and image of the ingredient differentiates each flavour. This is demonstrated very clearly and simply.
Case Study

WHAT YOU TAKE WITH YOU FROM HOME
What you take with you from home is a personal and symbolic expression of things I would take with me from home and the many challenges I faced. I didn’t want this to be a negative experience but a chance to make sense of memories that have resurfaced lately. This had a very positive impact on my brainstorming and making connections. I am searching for a solution to help clearly illustrate my experiences. I feel this is effective, and I enjoyed the perspectives shared by my classmates.
Process
The constraint of this project was to create a wearable 3D cardboard sculpture. I started by looking inward at myself and what I was struggling with mentally at the time. I focused on my childhood and the various experiences I had surrounding bullying and childhood trauma. Right then, it became clear that I needed to create a backpack. From this point, I began brainstorming and mapping out the various thoughts and terms that related to this topic. This project was personal, so I made a lot of effort to be objective and find the underlying theme: What you take with you from home: pain, numbness, repair, and support. How does this Translate to a backpack? Well, the backpack represents home, and the inside shows the things that you can’t leave home: the traumatic experiences, overwhelming emotions, and flashbacks. How do I relate these emotions to a home or structure? I need to think of them as levels. Each level represents a stage of the experiences and the weight they carry. Also, how do these levels affect each other and work for and against each other? I started with luxury, destroy, coupe, repair, and survival levels.
Planning
Now, starting the planning process, How does this structure strap onto the person wearing it? And how will it be a backpack? I recently saw an online collection of images of the Kowloon Walled City. It was stacked with buildings that were built with no intention of being built on. Dense, almost collapsing walls and kilometers of branded, intertwining cables are used to light and power the dark corners of the city. I loved the idea of wires supporting this city and how lower levels are nearly cut off from light, almost like they were forgotten. Moving forward with this idea, I constructed a maquette to demonstrate my direction. So, to do this, I needed a rough idea of how many spaces there would be and how they would be layered. I decided to do square boxes that staggered across and have the structure sit in a basket-like net with straps made of cables. After finishing the maquette, I noticed a few problems with the design. I found it to be very time-consuming, too simple, repetitive, and too many dwellings, and I wanted each dwelling to be different and express indifference.
Ideation
So, I decided there would be only five levels: luxury, envy, coping, repair, and survival. I will only have twelve separate dwellings, the storyline of the dwellings should be fairly organic. Alleyways should divide the dwellings and should separate each space story. I also want each space to have various textures and situations. The structure should also utilize light to represent the spaces that require the most attention and how they get the least amount of light “attention.” The process of actually building this was to build each space one by one, just like how I intended them to be conceptually. I compressed different spaces to demonstrate the weight created by the other levels and created different-sized openings to control the light coming into each level.